Esports license agreements on IP rights can see publishers, clubs, and sports leagues grabbling for their exploitation.
The growth of the online and offline esports market leads to a closer review by authorities with legal challenges that were not raised before just because the business wasn't sufficiently large.
Broadcasters and esports event organizers might exploit the lack of rules on media rights in esports during a stage where esports have not reached the bureaucratic complexity of sports.
The Italian Administrative Supreme Court held that Facebook misled its users representing its social media as free, while users' personal data were the actual consideration for the service.
The Italian tax authority guidelines on the digital service tax (DST) increased the risk of its applicability to video gaming, esports, and gambling markets.
As part of the DLA Piper IPT Predictions for 2021, we analyze in this article our predictions on the main legal challenges in the Gaming and Gambling sector.
The ePrivacy Regulation is finally at a decisive turning point because the Council of the European Union has reached an agreement on the final version of the text.
The European Commission's unveiling of its Digital Services Act and Digital Markets Act proposals could open the door to a new online approach in the European Union.
The EU Digital Content Directive will have severe implications on the video game and esports market that will affect their business model.
What are the main regulations imposing restrictions on loot boxes? And why are they so much under the radar of authorities?