Legal practitioners debate around the question of whether eSports can fall under the legal category of sports. But, what is the essential nature of eSports and what distinguishes sports activities from similar activities that are not sports?
What is the impact of the new EU Copyright Directive on the video gaming industry? What will change in their business and how to get ready?
The eSports law book from the Italian IPT team of DLA Piper covers a number of current and upcoming legal issues of eSports and how to deal with them.
GamingLawPills gives a broad outline of the main legal challenges affecting eSports and how they should be dealt with in the coming years.
GamingLawPills brings news on the implementation of the maximum stake on fixed-odds betting terminals (FOTBs) in the UK and on a German court decision against double betting tax.
GamingLawPills brings updates on the controversial legal regime of gaming loot boxes in Poland and in Australia with different outcomes.
GamingLawPills No. 33 brings news on the deal between Luckbox and MoneyMatrix in the eSports betting sector and on the Nike League of Legends sponsorship deal.
GamingLawPills No. 32 brings news on the proposed tax bill on mature video games in Pennsylvania, its potential impact on the market and the reaction of the industry.
GamingLawPills No. 31 brings news on the revised guidance of gambling advertising in the UK and on the European Commission report on measures against illegal gambling.
GamingLawPills No. 30 brings news on the development of the routes towards the setting up of online gambling regulations in The Netherlands.
