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Copyright Giulio Coraggio 2018

 

The Internet of Things is expected to lead to 50 billion connected devices by 2020 collecting and exchanging personal data about their users, their lives, their preferences and tastes.  This will lead not only to relevant data protection issues, but also to increased cybercrime related risks triggering the need to ensure a higher level of cyber security.

For those of you who have not been able to attend the seminar on AWPs and videolotteries earlier this week, I have posted here my presentation here covering gaming law issues affecting those machines. Also, if you have questions or comments on the covered topics or want to receive the recording of the presentation, as usual feel free to contact me, Giulio Coraggio to discuss.  Also, if you want to receive my newsletter, please join my LinkedIn Group or my Facebook page. And follow me on Twitter, Google+ and become one of my friends on LinkedIn....

Issues affecting Bitcoin and gaming are becoming a very frequent topic of discussion since a number of gaming websites decided to allow Bitcoin transactions.  Even relevant gambling regulators decided to take actions to protect both operators and players in case of Bitcoin transactions to set a friendly environment where such virtual currency can be used.  However, the usage of Bitcoin leads to potential gaming law issues as well as non-gaming related issues.