As anticipated, significant updates have been made regarding the applicability of the EU AI Act to open-source software under specific conditions; the initial ambiguity has been addressed in the latest corrigendum.
Several provisions of the Spanish gambling advertising ban have been invalidated through a decision of the Supreme Court that might have an echo effect in other European jurisdictions that adopted similar restrictions.
The French Data Protection Authority (CNIL) has published useful recommendations on how to use AI solutions processing personali data in compliance with the GDPR.
In this episode of the podcast Diritto al Digitale, Giulio Coraggio, Location Head of the Italian Intellectual Property & Technology department at the law firm DLA Piper set down with Tom Ara, the Global Co-Lead of the Media, Sport & Entertainment Sector at DLA Piper, to dissect the evolving landscape of media law amidst the rapid advancements in technology, like artificial intelligence, and global market expansions.
The EU Data Act has entered into force and is a pivotal legislation aiming to reshape the fair distribution of value generated from data in the digital economy.
The usage of copyright protected material for the training of artificial intelligence systems is a major issue under the AI Act, but what is the scope of the applicable TDM exception?
The European Parliament has approved the AI Act, and companies cannot afford to wait any further to be compliant.
The Italian Board of Ministries has approved the new rules setting out the legal framework for online gambling in Italy, including the regime for the award of new remote gaming licenses.
The recent Google's Gemini scandal and its potential biases has thrust the importance of a rigorous Algorithmic Impact Assessment (AIA) for artificial intelligence (AI) systems into the spotlight.
Ministry of Social Rights, Consumption, and Agenda 2030 of Spain, under the leadership of Pablo Bustinduy, is poised to enact significant changes in the regulatory landscape of the video gaming sector, with a particular emphasis on the contentious issue of loot boxes.
